- Loop Based Riser - Easily create Risers : Any Tempo Any Length Any Pitch
- Unique Ping / Signature Sound Designer
- Layer up to 4 Samples together each with Individual Controls and Effects
- Individual Tempo-synced Volume (Stutter) & LP Filter Gates and AutoPan
- Master Envelopes, HP & LP Filters. Long evolving LFO Sweep FX
- Muralis bundles with Audition Player (this is free with Muralis)
- Use your Own Samples in the Audition Kontakt Player
- Easily turn Wav Sample Packs into highly playable Kontakt Instruments
- Quickly Select Samples with your MIDI keyboard
- Click a button to have any Sample played spread out across 5 Octaves
- 4 Effects Units : 4 Band EQ, Distortion, Tempo-Synced Delay, Convolution Reverb
(+31 IRs)
- Full Retail Version of Kontakt 5.3 (or later) Required
Muralis comprises 2 Instruments - A Loop-based Riser Designer and a Ping / Signature
Sound Designer.
RISE - Easily design unique Risers by layering up to 4 Samples from 88 sound sources.
Because the sounds are loop-based you can have a Riser for ANY Length, at ANY Tempo
and from ANY Pitch to any other. The Pitch Bend Range has a max of +/- 24 semitones
(making a full range of up to 48 semi-tones).
PING - Choose up to 4 layers from 99 source sounds. Completely customise your sounds
with tonnes of individual and master controls.
Both RISE and PING use the same AUDITION Kontakt Engine and work in the same way.
Each comes with 25 presets.
AUDITION Player is designed for you to load your own Samples or Sample Packs. Load
your Samples in and have them spread out across your Keys - one Sample per Key. These
can then be tried out by just playing your MIDI keyboard. Once a desired Sample is
located simply click a button on the GUI to have that Sample spread out across 6
Octaves. You can layer up to 4 Samples together in this way. Each Sample has many
individual Controls making it easy to individualise your sounds.
A Tempo-synced Volume Gate and LP Filter Gate can be applied to all the Samples or
each one individually.
Audition also has a RANDOM Function which, at the click of
a button, will randomly select 4 Samples together.
RANDOM
Easily generate new textures by allowing the Random Function to fill the Player.
Press the Random button once and 4 Samples from the collection are loaded. One click
Inspiration!
Shape the tone of each sound with two 4-Pole Adaptive Resonant Filters - one High
Pass, one Low Pass.
Move your sounds with the Tempo-synced Volume Gate and the Tempo-synced LP Filter
Gate.
Glide your sounds in or turn long ones into short ones with the full ADSR volume
shaping envelope controls.
Control the whole sound you have made or control each Sample Group individually.
Muralis Rise/Ping/Audition is supported by several built in Effects Units - Customised
for the Instrument
MASTER EFFECTS
4 Band Equalizer
Distortion
Tempo-synced Delay
Convolution Reverb
31 Reverb Impulse Responses
There are 2 Master Tempo-synced Gates that affect the Sample Groups and operate independently
from each other - One for Volume the other for LP Filter.
Choose Filter rates from 1/16th beat up to 4 beats. Triplet options aswell.
Each Sample Group also has its own set of Volume and Filter Gates.
GROUP EFFECTS
There is one set for each of the 4 Sample Groups :-
Chorus
Distortion
Delay
Requirements
Full Version of Kontakt 5.3.1+ is required to use Muralis and Audition.
Audition does not alter loops in Sample packs. Although changing loops is totally
possible inside Audition, there is no GUI facility for this in the current version.
We have included a Primer to help you go into Kontakt if you want to change looping.
You will need to do a little copy & paste and Sample renaming to load your own Samples.
See the 3rd Video on this page which details how to load your own Samples.
RSCI03 requires 247 MB of hard drive space.
Available as Direct Download only.
Please Make Sure You Are Buying the Correct Instrument as this is a Download and
NO Refunds Can Be Given
© Replika Sound 2024
There are 4 identical Sample Groups in Rise/Ping/Audition. Each one has its own set
of Parameters and Effects. Control individual Volume, Pan, Stereo Width, Tuning,
High Pass and Low Pass Filters, Chorus, Distortion and Delay.
Also set the speed of Tempo-synced AutoPan for each Group.
AUDITION CONTROLS
3 separate Engines power Muralis Rise/Ping/Audition.
1. The Main Engine - Access controls to completely customise each of the 4 Sample
Groups. Shape your whole combination sound with Tempo-synced Volume and LP Filter
Gates, ADSR Envelopes, AutoPan and Master HP and LP Pass filters.
2. The Group Edit and Unisono Engine - Further shape your Samples with Individual
Temp-synced Volume & LP Filter Gates and ADSR controls. This Engine also controls
a long evolving multi-Filter (high, low and notch) multi-LFO sweep FX. Add Portamento
and Multi-voice Unisono. Select a Pitch Range of up to +/-24 semitones.
3. Effect Engine - Apply onboard effects like Tempo-synced Delay and Convolution
Reverb without the need for external plugins.
FURTHER INDIVIDUAL GROUP CONTROLS
Control how much multi-Filter multi-LFO sweep FX is applied to each of the 4 Sample
Groups. Choose individual Tempo-synced Volume and LP Filter Gate Speed, Intensity
and Width (or Cutoff Frequency for the Filter Gate). Also design individual ADSR
envelopes for each Sample Group here. So you can have some Sample Groups coming in
really slowly, others like short hits, quick or slow volume and filtering pulsing.
It is easy to generate novel textures.
Muralis Demo with Chamaeleon Pads and Voltus Bass
Muralis - Some Presets on their own
How to Load Your Own Samples into Audition
- Use your Own Samples in the Audition Kontakt Player
- Easily turn Wav Sample Packs into highly playable Kontakt Instruments
- All loaded Samples are automatically laid out 1 Sample per Key
- Select Samples with your MIDI keyboard
- Click a button to have any Sample played spread out across 6 Octaves
- Engine features - Group and Master Tempo-synced Volume (Stutter) Gates and LP
Filter Gates
- The long slow random Multi-Filter multi-LFO FX are excellent for creating evolving
sweeping textures
- Audition acts like a bridge between your own Samples & Sample Packs and fluid
playable Virtual Instruments